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Preliminary Architecture design

Functional architecture

Top level Vehicle

Requirements Breakdown Structure

ConOps Nominal Stages

1.0 Assembly - 2.0 Ground functions - 3.0 Launch - 4.0 Powered Flight - 5.0 Coast - 6.0 Apogee Events - 7.0 High velocity Descent - 8.0 Low altitude Events - 9.0 Low velocity Descent - 10.0 Landing - 11.0 Recovery & Disassembly

Each stage can be broken down further into nominal (NX.X.X) and Off-nominal (EX.X.X) Steps:

Physical architecture

Break top level vehicle into the following subsections - Based on physical location

Each subsection is assigned a Section number S#.

S#

Bounds & Interfaces

Spec Document

R0.0

Rocket (Highest Level)

1.0

Recovery System

1.1

Nosecone

1.2

Parachute & Rigging

1.3

2.0

Cubesat Payload

3.0

Upper Airframe

4.0

Oxidizer Tank

5.0

OTAS Airframe

6.0

Combustion Chamber

7.0

Fins & CC Airframe

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